9/19/2023 0 Comments Dead cells soundtrack composer![]() ![]() The mod sets the in-game volume to zero and plays the tracks over it. There’s always something to improve, and all your efforts will coalesce to make you a better artist.This mod replaces all the music in the game with 280 epic cinematic Orchestral/Symphonic tracks from several dozen games and some anime. Sometimes I’m working hard to improve the power and variety of my melodies, and others I’m looking at voice leading and orchestration. Sometimes sound quality and production is my weakest link, other times it’s my harmonic vocabulary and flow. I think being willing to acknowledge and address your weaknesses is absolutely essential to improve in any art form. “Making it” in game music seems to come down to a lot of luck and a lot of hard work, but in my experience working to hone your craft seems to make you a lot more lucky. “I feel like I’ve been very lucky personally, but I do have a few words that might be helpful. How did the soundtrack evolve alongside the development? Was it finished ages ago, or have you been continuously tweaking it as the scale of the project evolved? Wargroove has been in development for a long time. They were great to work with and the animation is absolutely incredible.” Working with the line to score the cinematic animation was also a highlight, I love scoring action and I don’t get to do it all that often. I love how the main theme interpretation at 1:38 in Aurania turned out. It was a long process, but I’m very pleased with the result! I also love working with leitmotif, so anything that has the main theme written into it feels extra weighty to me. Once I got the hang of the general feel, I was able to branch out a bit and make it something that feels more unique to me. ![]() After finding several chord progressions and harmonic movements that seemed to recur in the style, I started by interpreting them a bit and trying to come up with some melodies on top of them. I’d never written anything like her theme before, so I spent a month or so analyzing what makes certain video game music sound “baroque” but still have the structure of a video game tune. Sigrid’s theme (Ancient Blood) usually comes to mind first when I get asked this question, probably because the process of writing her track was the most arduous but really fulfilling to hear it come together. “It’s really hard to pick any favorites on this soundtrack for me, I’m honestly very proud of them all and like some tracks more than others depending on what mood I’m in. When creating the soundtrack for Wargroove, have any of the tracks become your personal favourites or standouts? I ended up doing quite a bit of research and wrote the folk instruments in ways that I hope feel familiar, but in contexts that you might not normally hear to give the world of Wargroove its own character.” Folk instrumentation also plays a big part in Wargroove’s music, and there are instruments from all over the world used throughout the soundtrack. The inspiration for the rest of the factions came from all over the place – Castlevania, Avatar, Tekken, Pitfall: The Mayan Adventure, traditional Japanese music, and even EDM at times. After some discussion and refinement with the development team at Chucklefish, we ended up with the sound for most of the Cherrystone commanders and the non-player music. ![]() For Wargroove, I looked first to my two favorite Final Fantasy games (and soundtracks), Crystal Chronicles and Tactics, and looked at loosely combining the two aesthetics. I chose and designed sounds that would evoke the soundtracks of late 90s PC and arcade games, with a bit of a modern touch. With Sky Rogue I drew on the experience of playing low-poly shmups like Starfox or Einhander on the couch with my brothers. “I love all different kinds of music, and I draw tons of inspiration from lots of different games as well. When approaching a game soundtrack for something so vastly different, how do you get inspirations and ideas? You have tackled both Sky Rogue and Wargroove, two very different games thematically. ![]() They loved it, and it ended up being used in the very first reveal trailer back in 2017. Turns out they’d played and enjoyed Project M, and I got the opportunity to put together a brief track for Mercia, the protagonist of Wargroove’s story. “I’m certainly in the same boat as everyone else when it comes to Wargroove – I’m as excited to play it as I was to write the soundtrack! I’d been seeing early gifs and artwork for WG on Twitter, and being a huge fan of Advance Wars, I sent an email to Chucklefish with some of my previous work that I felt might be in the ballpark of what they were looking for and offered to put together a demo. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |